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Symptoms → causes

“ABI mismatch: native v0.0.1 reports ABI N, C# package expected M”

The native binary and the C# code are from different releases. Either:

  • You replaced the native binary manually but didn’t reinstall the Unity package, or
  • You updated the Unity package but Unity is still loading an old binary from Library/PackageCache/.

Fix: Delete <Project>/Library/PackageCache/com.loomgui@*/Plugins/ and restart Unity. The package will reinstall on the next launch.

The Splash screen never advances

The bridge isn’t getting state updates. Common causes:

  1. No bridge registered. Did you call bridge.RegisterWithLoom() before LoomRuntime.Initialize()?
  2. SampleBootstrap (or your equivalent) isn’t in the scene. Confirm via Hierarchy — there should be a GameObject with your bootstrap component.
  3. Vite is serving the wrong UI. Kill any orphan Vite processes with pkill -f vite and restart Play.

”The type or namespace name ‘Bridge’ could not be found”

The source generator hasn’t run. From the Unity menu, Loom → Regenerate Types. If that doesn’t help, check that your C# class is partial and the [Bridge] attribute is exactly [Bridge] (not [Loom.Bridge] etc.).

npm install hangs forever

Usually a registry resolution issue. The bundled tarballs are at file:./.loom/... paths, which don’t need network — but if you have other deps in UI/package.json pointing at the public registry, they do. Check that the registry URL in your .npmrc is reachable.

After Editor restart, the first Play shows a blank UI

A known startup race on the very first Play after a fresh Editor launch. Workaround: Stop, Play again. Will be fixed in a future plugin release.

”Mobile Dependency Resolver required” warning on opening the project

This is a Unity Editor warning unrelated to Loom; it surfaces because some package in your project (probably an analytics or ads SDK, not Loom) has declared a dependency on the Mobile Dependency Resolver. You can dismiss the warning; Loom is unaffected.